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​Banana Ah Ah

About: VR design / Game design / 3D design

My Role: VR game design / 3D Character & Environment design

Timeline: Fall 2021 (2 weeks)

Tools Used: Oculus Quest 2, Unity 3D, Maya

Banana Ah Ah is an story based virtual reality game that created with Unity. It provides a highly interactive world for players.

 

 

 

 

Team 

Artists: Ruizi Wang, Nancy Xing

Programmers: Rick Ka, Shicai He

Sound Designer: Lori Kipp

Producer: Lori Kipp

Overview

You are the tribal monkey chief on Shadow Island - a desert island inhabited by monstrous shadow creatures that emerge at night but vanish at sunrise. One day, a plane crash-lands on this island, with the sole survivor being a human child. Wielding a banana sword in one hand and a banana boomerang in the other, you must defend the child from waves of shadow monsters until the rescue boat arrives in the morning.

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3D Design

3D low poly styles character and Environment that I created in Maya.

Monster Character 

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The Shadow Island

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Gameplay Interaction

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Final Production

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