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​Banana Ah Ah

About: VR design / Game design / 3D design

My Role: VR game design / 3D Character & Environment design

Timeline: Fall 2021 (2 weeks)

Tools Used: Oculus Quest 2, Unity 3D, Maya

Banana Ah Ah is an story based virtual reality game that created with Unity. It provides a highly interactive world for players.

 

 

 

 

Team 

Artists: Ruizi Wang, Nancy Xing

Programmers: Rick Ka, Shicai He

Sound Designer: Lori Kipp

Producer: Lori Kipp

Overview

You are the tribal monkey chief on Shadow Island - a desert island inhabited by monstrous shadow creatures that emerge at night but vanish at sunrise. One day, a plane crash-lands on this island, with the sole survivor being a human child. Wielding a banana sword in one hand and a banana boomerang in the other, you must defend the child from waves of shadow monsters until the rescue boat arrives in the morning.

3D Design

3D low poly styles character and Environment that I created in Maya.

Monster Character 

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The Shadow Island

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Gameplay Interaction

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Final Production

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